![]() ![]() To me it's rewarding to see someone do well if any info I gave them helped at all. Lately, I've branched out and made more friends which has helped my knowledge base tremendously. We share knowledge with each other and are happy when any of us finish top ten. I was going it alone for a long time trying to figure this stuff out along with my wife and managed to do well in a couple of comps. It might be worth thinking of a way to differentiate the player base a little more, by introducing kind of "intermediate" competitions. The latter might've played on the PC before, know their stuff, play in clans or clubs, have a lot of knowledge, and can invest a lot of time into the game. Of course, somebody who's playing on his own, maybe once or twice a week, can't keep up with the pro players. But there's a big difference between players who have just reached level 40, and players level 40 with a rank 150 or something. ![]() As of now, there's just the amateur competitions, and "the rest of the world". In my opinion, a relatively easy way to "fix" this, or keep more unexperienced players motivated, would be rank-based competitions. In others though, it's 50-100 for me, too. Like I said, in some competitions I've had more luck than others, and am able to compete in the top 10-30s. I get what you're saying, and I feel the same way. (.) what are we supposed to feel coming in 50 to 100 place for months (.) leave some meat on the bones for the average player maybe by not having the top say five percent winning (.) Something should be done internally in the game but dont see that coming. Its ashame the game comps has come down to this. ![]()
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